Hello everyone! First things first, we are working nonstop on the game and the development process takes all of our time, but we promise to keep you more informed about the progress of PLFC henceforth.
A beautiful plant
Today we want to reveal some of the refinements in the basic animations of the plant, which was one of the graphic updates that we promised to implement.
Most of them are remade, showing more fluid and detailed sequences and smoothing the transition between them. As you can see, now the leaves of the head have more movement and the roots display bigger waves, adding volume to the overall look of each posture. Also, we added a wider mass on some stances (like crouch) to perform a coherent jump from one animation to another.
We hope you appreciate this improvements and help make Paradise Lost the best game we can offer to all of you!
Our space on the Gamepedia
We are happy to announce our newest partnership with the Gamepedia, bringing you the official Paradise Lost game wiki. They’ll add more content related to characters, game mechanics and more, so keep an eye on the PLFC page for more info.
Right now on Kickstarter
We don’t want to miss the opportunity to help other developers that are making great campaigns and need a little push, so here’s our indie recommendations:
A pixel art space survival that brings you ship fights, galactic trades and a great touch of humor with a lot of pop culture references. Don’t miss it.
Fantasy adventure story that is an humorous homage of classics like Discworld and LotR, featuring hundreds of logical puzzles and multi-character-gameplay.
And for the last a project that doesn’t needs presentation, the sequel of the acclaimed title La Mulana, a wonderful retro looking adventure made by Nigoro. You can also try its demo right here.