Demo arrival!

Demo arrival!

December news! We have spent the last months debugging the core structure as much as we can to avoid delaying any longer the release of a playable sample for the Kickstarter & Humble backers. We still have some things that need to be polished but it…

Continue Reading →
Level editor, map and new goodies

Level editor, map and new goodies

Greetings everyone! Here we are another month to share with you the latest progress of Paradise Lost. We are hard at work with different assignments, establishing unmovable milestones with most of the pending tasks and trying not to overlap our labors, but sometimes we have…

Continue Reading →
GUI elements and progress

GUI elements and progress

  Here we are with the first 2016 dev report. We practically spend the entire month fixing issues and working on new designs. In gameplay terms, some things were slightly changed -now that we can play with fully-implemented mechanics-, balancing skills, movement sets and behaviors…

Continue Reading →
Graphic and behavior improvements

Graphic and behavior improvements

August has flown by and we didn’t even notice! We spent most of the last month testing the mechanics and polishing endless things. The design of some levels has been made with block sets -rough stages with no final art/tiles-, checking that everything runs smoothly…

Continue Reading →
New player has arrived + designing a scene

New player has arrived + designing a scene

  • 12/06/2014
  • art

Greetings from paradise! It’s been a tough month, picking ourselves up since we separated from our previous partner. We’ve been speeding things up and working 24/7 in order to coordinate with our new programmer before coming back to the normal workflow. Many stuff had to…

Continue Reading →