Level editor, map and new goodies

Level editor, map and new goodies

Greetings everyone! Here we are another month to share with you the latest progress of Paradise Lost. We are hard at work with different assignments, establishing unmovable milestones with most of the pending tasks and trying not to overlap our labors, but sometimes we have…

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Graphic and behavior improvements

Graphic and behavior improvements

August has flown by and we didn’t even notice! We spent most of the last month testing the mechanics and polishing endless things. The design of some levels has been made with block sets -rough stages with no final art/tiles-, checking that everything runs smoothly…

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Nerds, cameos and more

Hi everyone! How’s your 2015 so far? Taking a look back, last year we experienced a lot of setbacks that forced us to postpone the launch of our video game, but now we’re back in shape again, working hard on the engine and implementing all…

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New player has arrived + designing a scene

New player has arrived + designing a scene

  • 12/06/2014
  • art

Greetings from paradise! It’s been a tough month, picking ourselves up since we separated from our previous partner. We’ve been speeding things up and working 24/7 in order to coordinate with our new programmer before coming back to the normal workflow. Many stuff had to…

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One year on earth!

One year on earth!

Hello everyone, Enol at the talk. It’s been a complete orbital period around the sun since Subject W appeared on Kickstarter, and a lot of things happened with Paradise Lost. The project started with a very ambitious idea and a group of friends that wanted…

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