Level editor, map and new goodies

Level editor, map and new goodies

Greetings everyone! Here we are another month to share with you the latest progress of Paradise Lost. We are hard at work with different assignments, establishing unmovable milestones with most of the pending tasks and trying not to overlap our labors, but sometimes we have…

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GUI elements and progress

GUI elements and progress

  Here we are with the first 2016 dev report. We practically spend the entire month fixing issues and working on new designs. In gameplay terms, some things were slightly changed -now that we can play with fully-implemented mechanics-, balancing skills, movement sets and behaviors…

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Graphic and behavior improvements

Graphic and behavior improvements

August has flown by and we didn’t even notice! We spent most of the last month testing the mechanics and polishing endless things. The design of some levels has been made with block sets -rough stages with no final art/tiles-, checking that everything runs smoothly…

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Unity 5 ~ pixel perfect  ~ character design

Unity 5 ~ pixel perfect ~ character design

Hey there! here’s the march dev report! We made great improvements the last month so there’s some stuff that we’ve been working on. New Unity, new possibilities We made a great progress in the development and rewriting of the code and also took the opportunity to port the game…

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Starr Mazer crossover!

Starr Mazer crossover!

Hello everyone! We are back with an express update to announce our new crossover with the incredible Starr Mazer from Imagos Softworks.   There aren’t many projects that show the pixel art detail and animation like this one. But not only the graphics looks good, the original mix…

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