Graphic and behavior improvements

Graphic and behavior improvements

August has flown by and we didn’t even notice! We spent most of the last month testing the mechanics and polishing endless things. The design of some levels has been made with block sets -rough stages with no final art/tiles-, checking that everything runs smoothly…

Continue Reading →
Welcome to our new website!

Welcome to our new website!

Finally we were able to spend some time with the redesign of the page and added new stuff that we wanted to share with everyone. We hope you like the new look and the responsive layout which makes the site easily readable from any device. Now…

Continue Reading →
Unity 5 ~ pixel perfect  ~ character design

Unity 5 ~ pixel perfect ~ character design

Hey there! here’s the march dev report! We made great improvements the last month so there’s some stuff that we’ve been working on. New Unity, new possibilities We made a great progress in the development and rewriting of the code and also took the opportunity to port the game…

Continue Reading →
Starr Mazer crossover!

Starr Mazer crossover!

Hello everyone! We are back with an express update to announce our new crossover with the incredible Starr Mazer from Imagos Softworks.   There aren’t many projects that show the pixel art detail and animation like this one. But not only the graphics looks good, the original mix…

Continue Reading →

Nerds, cameos and more

Hi everyone! How’s your 2015 so far? Taking a look back, last year we experienced a lot of setbacks that forced us to postpone the launch of our video game, but now we’re back in shape again, working hard on the engine and implementing all…

Continue Reading →
New player has arrived + designing a scene

New player has arrived + designing a scene

  • 12/06/2014
  • art

Greetings from paradise! It’s been a tough month, picking ourselves up since we separated from our previous partner. We’ve been speeding things up and working 24/7 in order to coordinate with our new programmer before coming back to the normal workflow. Many stuff had to…

Continue Reading →