Demo arrival!

Demo arrival!

December news! We have spent the last months debugging the core structure as much as we can to avoid delaying any longer the release of a playable sample for the Kickstarter & Humble backers. We still have some things that need to be polished but it…

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Level editor, map and new goodies

Level editor, map and new goodies

Greetings everyone! Here we are another month to share with you the latest progress of Paradise Lost. We are hard at work with different assignments, establishing unmovable milestones with most of the pending tasks and trying not to overlap our labors, but sometimes we have…

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Cutscenes, subs and… stairs

Cutscenes, subs and… stairs

Two months of madness Hi everyone! we were busy as hell since the last update, focused on solving different tech issues and including key features to advance in the game development. This post will be less “flashy” than others because some things related with animations and…

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GUI elements and progress

GUI elements and progress

  Here we are with the first 2016 dev report. We practically spend the entire month fixing issues and working on new designs. In gameplay terms, some things were slightly changed -now that we can play with fully-implemented mechanics-, balancing skills, movement sets and behaviors…

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