Today we brought you some sketches from the conception of Paradise Lost.
Since the beginning we looked for a natural and organic design, running away from the typical humanoid alien. From that point, we had the need of create a simple character but with great pixel art animations.
To recognize it is a plant, we kept leafs above the core and gave it some stem members, similar to flexible roots but with a tentacle look so it could move with them.
About the skills, they take inspiration from the wild nature. Decoys are little seeds and Subject W uses them to reach certain areas; gas bombs are like a real toxic fungus that explodes and keep beasts away; and chestnuts gave us the idea for the shell.
We can’t say too much about the enemies, we don’t want to reveal the plot! They have similarities with Subject W but they use them in an aggressive and lethal way.
Also, at G.E.R. there will be genetic experiments with horrible consequences, patrol drones and soldiers with high-end technology to get Subject W at any cost.
We hope you love this pictures and motivate people to make fanart of the game. You can send your drawings to firstname.lastname@example.org
If we get enough art we’re going to put it on an update and select (if you like) one of them to use as a postcard in the physical edition!!! (And also send you a gift… but we can talk about this later, you can’t miss it!).